Chris Dede of Harvard University and his colleagues presented a session on the importance of using MUVE (Multiple User Virtual Environments) to immerse participants in rich digital environments.
NECC 2007
How Virtual Worlds Help Real Students: The River City MUVE
Dede points out that as more and more jobs get automated by machines and computers, two areas important for people to add to work is expert decision making and complex communications. In the pursuit of emphasizing 21st century skills, many educators focus on the ability of problem solving. Dede believes the ability of problem finding may be even more important. He also reiterates the importance of the ability to make meaning out of complexity and the ability of comprehension by a team, not just individuals. In their MUVE project, River City, students travel through a 19th century virtual city to determine why people are getting sick. They investigate on multiple levels within the game, set hypotheses, and collect data. They find that students are highly engaged and they improve their biological knowledge at double the rate of non-MUVE students.
eSchool News shares some video clips from this session.
My notes on this session can be found at
LS Notes: How Virtual Worlds Help Real Students: The River City MUVE
NECC 2007
How Virtual Worlds Help Real Students: The River City MUVE
Dede points out that as more and more jobs get automated by machines and computers, two areas important for people to add to work is expert decision making and complex communications. In the pursuit of emphasizing 21st century skills, many educators focus on the ability of problem solving. Dede believes the ability of problem finding may be even more important. He also reiterates the importance of the ability to make meaning out of complexity and the ability of comprehension by a team, not just individuals. In their MUVE project, River City, students travel through a 19th century virtual city to determine why people are getting sick. They investigate on multiple levels within the game, set hypotheses, and collect data. They find that students are highly engaged and they improve their biological knowledge at double the rate of non-MUVE students.
eSchool News shares some video clips from this session.
My notes on this session can be found at
LS Notes: How Virtual Worlds Help Real Students: The River City MUVE
Powered by ScribeFire.
No comments:
Post a Comment